In a future version of CorelDraw, I would like to be able to use the eyedropper to pick colors from a bitmap, and use the paint bucket to apply the colors to a mesh fill. (Or, apply color to the mesh directly with the eyedropper if a node on the mesh is selected.)
Currently, if you select a color with the eyedropper tool, the mesh becomes deselected, and the paint bucket and the mesh fill can't both be active at the same time.
Also, if you click on a mesh-filled object with the eyedropper, it picks up the color from the mesh itself, instead of the bitmap.
I would like this to work similarly to Adobe Illustrator's method, where you can select a node on the mesh, switch to the eyedropper tool, and pick color from the bitmap and have it applied directly to the mesh node. Mesh fills are still time-consuming, but the process would be speeded up considerably if this were possible.
Thanks!
For now, you can use the method described in this tread with mesh fills too.
In step 3 and 4, instead of selecting a marker with the Interactive Fill tool, select a patch or an intersection node with the Interactive Mesh Fill tool.
Working with Colors
Using the Eyedropper to sample colors for the Interactive Fill and Mesh tools - from CorelHOUSE
My latest vector painting: The new "Love and Moonlight"
Thank you, Ahmad. I found out about the Color docker after I made my first post.
I still hope Corel develops an easier way to pick colors from bitmaps, but for now, this will work.
On a related note, I hope Corel adds an additional view mode that shows vector objects in wireframe with bitmaps in color. This would be similar to how Illustrator's Outline view mode looks. Currently, in Simple Wireframe and Wireframe modes, bitmaps are shown in grayscale.This would also aid in picking colors.
Speaking of Illustrator and views, Pixel view in Illustrator is a great invention. I hope CorelDRAW has a similar view; true live vector to bitmap conversion (which matches the image when exported to bitmap).
Illustrator's Pixel view, capability to have two views for the same drawing, and Illustrator's Effects, all combine the power of vectors to bitmaps'... Who claims objectivity and does not respect Illustrator?!