In a future version of CorelDraw, I would like to be able to use the eyedropper to pick colors from a bitmap, and use the paint bucket to apply the colors to a mesh fill. (Or, apply color to the mesh directly with the eyedropper if a node on the mesh is selected.)
Currently, if you select a color with the eyedropper tool, the mesh becomes deselected, and the paint bucket and the mesh fill can't both be active at the same time.
Also, if you click on a mesh-filled object with the eyedropper, it picks up the color from the mesh itself, instead of the bitmap.
I would like this to work similarly to Adobe Illustrator's method, where you can select a node on the mesh, switch to the eyedropper tool, and pick color from the bitmap and have it applied directly to the mesh node. Mesh fills are still time-consuming, but the process would be speeded up considerably if this were possible.
Thanks!