Hello Corel Jedis,
long ago I have thought about what probably the illustration tools of the future could be. Vector graphics are meanwhile on account of her versatility extensively in the use, thus still something will do itself here in changes …
The fact that pixel graphics thereby don't become the outsider, a special kind of maps proves: Procedural textures. What is meanwhile known by 3D designers, is in the pure illustration area still as much as new territory. Briefly explained: Procedural textures are mathematical calculated textures which show very organic patterns; in contrast to geometrical patterns. With these textures clouds, wood- or Noise Effects can be done. (Corel does have that too, yes. But...->)
If these textures are combined, you have shaders (which are absolutely adjustable) which are used for high complex maps like skin or dirty / aged maps. One of the best programs in this area is surely MapZone from Allegorithmic.
But what has that to do with Corel?
Quite simply: the strength of CorelDraw is the strength of vector graphics: minimum memory consumption with maximum efficiency and adjustability. All Draw users know the bitmap fill. Here exists the possibility to develop a lot. Imagine that vector graphics are filled not only with Bitmaps, but also with shaders! Well, I must admit, the Bitmap fills are adjustable up to now also already in a kind of "procedural", but not by hundred percent and not interactively combinable. I have always missed this. Anyone who ever has made a rust-distressed steel plate with MapZone will understand me.
Here a tree structure is used, by the way to connect single textures and effects to shaders; Corel offers only one linear structure.
The only hurdle with the conversion possibly will be the compatibility, but here – Honestly I must say – it’s time for Corel to step out of Adobe’s shadows! (Does anyone know the PShop filter "clouds"? This one IS PROCEDURAL! ;-&)
What do you think about it?
Should Corel develop the texture fillings in the future of CorelDraw?
How much control do you need for textures?
How and where are shaders generally useable?