In the CorelDRAW Mesh fill, you can find three different type of nodes:
- The Basic Nodes, that allows you to modify and add color to the object. Each node trace a vector towards the opposite side, allowing deformed figure, and crossing with other lines of the grid
- Secondary nodes, useful to adjust the shape and color direction... although it is true that sometimes it may be a little annoying. You can adjust the amount of child nodes, establishing a higher value of Smoothness
- Shape nodes, which appear only on the edges of the figure to allow better adjust its limits. Also, you can add color, but the Shape Nodes don't trace vectors through the object toward the opposite end.