we are using software with origins in desktop publishing. because that industry has a fixed viewing distance, it makes sense that they look at dpi as some golden rule to be followed. it took me lots of lost time and money to discover this rule...
dpi decreases as size increases. there is no optimal dpi to work in because with signs, viewing distance varies. try reading a 50' sign from magazine reading distance (18" away.) you cant read it at all. no need for magazine resolutions when youre not reading a magazine. sure, the flies landing on your vehicle wrap will be impressed with your 300 dpi's, but no one will ever be able to see the entire vehicle that close up. how did people do large format back when the badest computer was 800 mhz sporting tens of gigs rather than the hundreds now standard? they used dpi calculation. well, vector design is a better answer, but that's a different rant.
the math:
resolution2 * width * height * bits per sample = filesize in bits
8388608 bits = 1 meg; 60 meg * 8388608 bits/meg = 503316480 bits
so, to reverse it into a useable formula so you know what dpi to work in, algebra says:
sqrt((((503316480 / 24) / w ) / h)) = your dpi, where w & h are in inches and you are working in rgb (24 bits/sample)
of course, this will give you a dpi that is too high for really small things, but again, that's a different industry.
example:
got a series of windows measuring 72" x 240" they want to put lifesize prints all along it.
sqrt((((503316480 / 24) / 72 ) / 240)) = ~35dpi
i used google to calculate it. the link
so wow! 35 dpi for something that needs to look good?!?!? people are going to be walking past that! wtf? that's way too low.
well, at 20' long, it can only really be fully seen from much farther away, so 35 dpi will truly surprise you how good it looks. try it out.
sure, there are rare exceptions like maybe you need to print a readable bible that spans 20'. 35dpi wont cut it...but neither would 300 dpi because you still have to save the file and go to sleep at some point so that's where vector art comes in.
if you want to know, 6'x20'@ 300dpi (((300^2 * 24) * 72 ) * 240) / 8388608 = ~4500 meg maybe not that huge for modern day equipment afterall, "hard drives are cheap" "ram is cheap" "blah blah blah." well time has gone up in price, and networks/hard drives havent become proportionately faster. you can make it happen if you spend the time, but why? just to follow the standards of the desktop publishing industry with it's fixed viewing distance?
but anyway, to answer the original question, drop shadows pretty much suck.
introducing a one into vector workflow means switching to bitmap exports because no cheap printhouses can open your .cdr file. well at least now you know how to export bitmaps.