This is how bitmap programs work. When you open a file, it becomes uncompressed, independent of the format it was before.
You also need to consider bit depth. It doesn't matter whether the file opened was a tiff, jpeg, BMP, etc. You are looking at an uncompressed file inside PP, like PS.
RGB white takes up the same amount of RAM as any other RGB color. 24 bits per pixel.
PP doesn't care what the content is, and neither does an uncompressed format such as bmp.
notice how the size on disk and size in memory is basically the same!
This is why it's important for certain cases to reduce bit depth if possible. If you don't need color - change the color mode to grayscale. 2/3rds the bit depth is now out of the equation. Each pixel is now 8 bits. The same file below after changing color model to grayscale becomes 23.8 MB - 1/3 of the RGB file size.
This theory also applies to images imported into CorelDRAW. It doesn't matter that the image may have been a 500 KB JPG. It's now on Draw's page as an uncompressed bitmap. Import 20 hi-res images at large 8"x8" 300 DPI each, and you can see how the DRAW file will get large.
Jeff Harrison
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CorelDRAW Unleashed Boot Camp CruiseCruise from Los Angeles, California
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January 17-24, 2009